Mitchell Malone
Saturday, November 3, 2012
Car and Facade
Here is the facade I created, with a dark lighting to give it that 'mysterious' sort of motif. The weird/ random spot of light will be from a street lamp which would be on the sidewalk in front of it.
This is the car I made, and shockingly enough, its the car I actually own. A 2008 Honda Civic, which I've created through lofting in three dimensions and booleaning what I've gotten. I also gave it a dark tone because I imagined it on the same street as the facade, but it has a faint green light over it, much like waiting at a stoplight when it turns green.
Friday, October 5, 2012
Texturing Imus and the Hibernation Chamber
So needless to say I have made a LOT of major improvements to Imus through the use of splines and (admittedly novice) textures. I have replaced his left arm with a fairly gargantuan shield, and then proceded to go all throughout his body to make the stucture more human, such as giving him a spine and something much like a V-shaped body style. Along with this endeavor I attempted make the surface more and more mechanical, like with his thighs being hydrolic cylinders, and the tubing coming from his core to the extremities.
This is a completely new idea I decided to try my best to represent, its the HIBERNATION CHAMBER!!! I wanted to make something more irregular than the colluseum, while still giving the architecture it's own character (completely by accident that this looks like an angry face). However, the use of translucency really is what made me feel proud enough to put this up here for y'all to see: the entire outer shell looks metalic and strong, which is contrasted my the under layer of glass, and inside the chamber where Imus would be sealed inside of the helix-caged container I decided to go further with translucency so that one, there is more implied pressure applied to Imus from a stonger looking cage (making him seem more dangerous by putting him under more imprisonment), and two, so that Imus can also be seen when the player enters into the chamber. I really wish this would have come out better, as far as I wish I was better at using the program, but I believe Im showing massive improvemts! Except for the really unsophistocated opening to the chamber, that just looks terrible.
Friday, September 14, 2012
Models and 3D Renderings
This week I tried my hand for the first time at Autodesk 3DS Max, and I gotta say, im really loving it.
Let me show you what I did:
This is a front, side and semi-dynamic view of my robot, 1000 polys and came out with my original concept still in tact. im thinking I'm going to call this guy Imus, because he is going to be a gladiator, after all I made him a colusseum just for that reason:
This is the 10,000 poly environment that is going to go with Imus, and a good name for this place is Machina Colusseum. The two go along nicely, although I really dont like how Im such a newbie at this -_-. Oh well, practice makes perfect.
Tuesday, September 4, 2012
Old Pieces of Mine
These are a few pieces I've completed that show my technical skills, and also my love of koalas and skulls.
Medium: (Blue Bic Ballpoint Pen)
Medium: (Graphite)
No person(s) may repost these as their own, include them in the merchandise, nor share via online social media (social media permissible as long as contact is made with artist and permission to do so is given).
Subscribe to:
Posts (Atom)